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It's not something big or impossible, the truth is that this server is just clean and neat. Although, there's this small stuff that may or may not effect the server but some may think it's missing these things I am about to state. Addtionally, there might be some points either we talked about in the server about already or the server developers thought of but I am stating them all.


- Dungeoneering:

  • About the leveling system Dungeoneering works, which is 15k-25k EXP per kill. 
  • Rusty Coins drop, 300 -1k per kill.
  • Dung Area and NPC's amount.

Dungeoneering Area isn't bad nor wrong It's just the place won't fit when the server's big enough as we all wish it to be, a fully working dung system would fix all these points I've declared above. EXP Ratio should be after the whole course calculated from kills, task and final boss? Or whatever would be done in the course. The same goes for the Rusty Coins should be counted and given per course. Additionally, all that should be calculated depending on someone's level not a fixed course EXP.


- Bosses:

  • They all have Auto Aggression, they shouldn't react until you start fighting the boss. People are going to die after they teleport to any boss instantly.. ( Happened to me 2147M times ).
  • They're all too OP, might decreas their dealt damage and defences, and that's not for the bosses only I think most NPC's has more defence and damage than it should be.

That's all to it, teleporting to bosses and getting aggro over nothing only by teleporting to the location is annoying and depressing to be honest. And farming NPC's with high def and damage without Prayer is impossible which is really hard for anyone without 70+ Prayer level and a lot of potions.

By the way, the same goes to dags, hellbounds and many other monsters they all have auto aggro. 


- Skilling

  • Barb Agility doesn't work.
  • Fishing spots.
  • Woodcutting.
  • Construction.
  • Summoning.
  • Firemaking.

Fishing spots are limited to 5 ( Shrimps, Trouts, Salmons, and Lobsters ), there's no variety and the rest of the fish has no fishing spots. That effects the cooking too.

Woodcutting a Tree is log per hit and swapping between 3 trees to be able to do it faster rather than waiting it to respawn doesn't work it says you're not in range, you have to walk in a spot your self to be able to cut the tree ( Although the NPC walks when you click in a spot close to the Tree but it says you're not in range ).

My home in Construction doesn't work it lags within the interface.

Summoning level requirements on the summ doesn't show it just says you're not that high level to do so and you just have to guess when you're able to do a specific summon to level up thro. And the area needs a bank down there, rather than getting full inv and going up stairs to bank then go back down again repeatedly.

Firing a log works fine but it disappears within seconds, it should stay for a minute at least.


- Others:

  • ESC to close interfaces.
  • Space bar to skip NPC's talking interfaces.
  • Toolbelt to carry Skilling items ( Rather than holding them all in a full inv ).
  • Shift click to drop items.
  • Wildy resource area.
  • Vote rewards examination, there's no interface or number to show the price of the item nor what it gives.
  • Dropped items by others cant be picked.
  • Item prices list should be added and the pricing in game is messed up on most items.
  • Roof top toggle on/off

If there's any updates, I'll be posting them here.

Edited by Samir

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Thank you for suggesting and reporting issues. 

First: dungeoneering skill will be reworked totally. 

Second i support your ideas. 

Bosses need more nerf aswell. 

Staff team will look into it for sure. 

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